Tuesday, September 28, 2010

Frank Gehry's Guggenheim Museum, Bilbao

Source: http://www.martinaas.com/PressRoom/2005/Guggenheim.html (accessed 1/10/10)

"It is an interesting paradox of popular taste that, while almost any modern building provokes disapproval, the most extravagantly unconventional design often excites general enthusiasm, the Sydney Opera House and the Bilbao Guggenheim Museum being cases in point." - D.M. Field (see reference below)

This Guggenheim Museum is one of 5 different Guggenheim Museums around the world, and is located in the Basque city of Bilbao in northern Spain. Evidently, because of the mathematical complexity of the abstract sculpture-like design, the building would not have been possible without the aid of a computer, with Gehry leaning towards early movements in modern art in this piece, particularly Picasso and Cubism. The building consists of a series of disparate, interconnected forms which obey no apparent logic, and are mainly covered with titanium with some glass and limestone.

Source: http://www.shafe.co.uk/art/Frank_Gehry-_Guggenheim_Museum-_Bilbao-_1997-_roof.asp (accessed 1/10/10)

The limestone was chosen for different reasons, including its colour, a perfect match for the sandstone facade of Deusto University. The glass walls are mounted on complex metal structures, the making of which was possible thanks to technological advances. The glass used in the Guggenheim Museum Bilbao is treated to protect the interior against heat and radiation while letting light stream into the entire building. The titanium panels hugging large parts of the building like "fish scales" are half-a-millimetre thick. The attractive rough finish is an effect sought by the architect for a more tactile, beautiful aspect.

Source: http://www.guardian.co.uk/film/filmblog/2007/jun/01/filmingfrankgehry (accessed 1/10/10)

The true heart of the Museum is the atrium, measuring over 50 metres in height, flooded with light thanks to its enormous windows, and serving as a place of arrival, orientation and relaxation for the visitor. There are 20 galleries in the Museum which are distributed through 3 levels, with some in normal proportions and others in unusual irregularity, all interconnected by a system of curved walkways suspended from the ceiling, glass lifts and stairs.

Gehry's design creates a spectacular and enormously visible structure acting as a sculptural backdrop for La Salve Bridge, the estuary, the buildings in the centre of Bilbao and the slopes of Mount Artxanda.

Source: http://thelittleguidebook.com/2009/07/bilbao-guggenheim-museum/ (accessed 1/10/10)

Once through the foyer and inside the exhibition space itself, visitors find themselves in the atrium, with its enormous glass walls offering excellent views of the estuary and surrounding hills. The atrium is one of the most characteristic features of Gehry's design. Calculations have been made to the effect that its enormous height is more than 1.5 times the famous spiral designed by Frank Lloyd Wright for the Solomon R. Guggenheim Museum in New York. Immersed in light from the "metallic flower" on the roof, the atrium serves as a place of meeting and reference while housing the enormous installations specifically conceived for the Museum.

Source: http://www.concierge.com/travelguide/bilbao/photos/photoview/61470 (accessed 1/10/10)

Natural light is a recurring theme in Gehry's design for this Museum, as seen particularly in the rectangular-shaped atrium. From here visitors get a clear idea of the exhibition space, as the classic galleries can be identified from the outside by their stone cladding, and they all have skylights providing natural light which even reaches the ground floor in some areas. This is thanks to an opening in the floor of the upper level lined by a wall forming a sort of tube which, apart from channelling the light, also means extra exhibition space.

Source: http://cryptome.org/jya/bilbao.htm (accessed 1/10/10)

There is close harmony between the architectural shapes and the content of each gallery. This certainly makes orientation easier within the Museum which, thanks to the central atrium and walkways, moreover permits visitors to view the exhibition areas from other perspectives.

Source: http://thelittleguidebook.com/2009/07/bilbao-guggenheim-museum/ (accessed 1/10/10)



Final Sections: cross section through main access atrium (top left), longitudinal section through atrium towards south (bottom left), longitudinal section through atrium towards north (top right), section through atrium (bottom right).
Source: Frank Gehry 1991-1995, 1995.


The abstract, free-form building with sleek curvaceous cladding was hailed by architect Philip Johnson as "the greatest building of our time" and has become a place of pilgrimage for architecture buffs. Gehry produced a cathedral to art, a soaring sculpture functioning both as exhibition space and symbolic of community pride for a local city reaching for greatness.

Gehry started developing the Museum forms using paper and wooden materials of different scales, and the creation of the design with fluid forms was made possible in the end by the 3D design computer program, Catia. Every point of the model's curved surface was digitally processed by the program, which developed and coordinated the construction while feeding information into a machine that sculpted an exact model of the building, so providing the architect an interpretation of his design.


left (top and bottom): North elevation, July 7, 1991.
right (top and bottom): Plan, July 7, 1991.
Source: Bruggen, Frank O. Gehry: Guggenheim Museum Bilbao, 1998.

Frank Gehry and His Work:


Source: http://www.egodesign.ca/en/article.php?article_id=43 (accessed 1/10/10)

Frank O. Gehry is considered to be one of the most important and influential architects of our time. Gehry is internationally recognised for his personal, unmistakable architecture based on new forms and materials (eg. copper, stainless steel, zinc or titanium), and for being particularly sensitive to the surrounding cultural and visual context.

His work includes houses, museums, libraries, shops, auditoriums, office blocks, restaurants and public buildings, and he has won the most prestigious awards existing in the field of architecture. In May 1989 he earned the highest honour in the field, the Pritzker Architecture Prize, dedicated to those who have made "significant contributions to humanity and the built environment through the art of architecture". In 1992, he received the Japanese Praemium Imperiale Award, which honours lifetime contribution to architecture. And, in September 1994, he landed the first Dorothy and Lilian Gish Prize, one of the cultural awards to carry the greatest economic amount, established to recognise people who have made an exceptional contribution to some form of the arts.

References:
D.M. Field, "The World's Greatest Architecture: Past and Present", Grange Books: 2007, 437.
Kevin Matthews, Artifice: 1994-2010, from website: http://www.greatbuildings.com/buildings/Guggenheim_Bilbao.html
(accessed 29/09/10)
The Solomon R. Guggenheim Foundation (SRGF), 2010, from website: http://www.guggenheim.org/bilbao/history
(accessed 29/09/10)
Arthur Lazere, Culture Vulture, 2001, from website: http://www.culturevulture.net/ArtandArch/Bilbao.htm
(accessed 29/09/10)
FMGB, Guggenheim Bilbao Museum, Bilbao, 2007, from website: http://www.guggenheim-bilbao.es/secciones/el_museo/el_edificio.php?idioma=en
(accessed 1/10/10)

Monday, September 13, 2010

Interactive PDF

The pdf file was uploaded to FileFront and this is the link:
http://www.filefront.com/17289208/interactivepdf1.pdf

Wednesday, September 8, 2010

Layar

This is an image of my augmented reality from the Red Centre. The model is too far away in this image so it only showed the thumbnail:

This is a combination of images of the augmented reality on the University Mall, it was hard to get this right as the model kept moving around. It also looks like the ground level is not in the right place, so my model is kind of in the air in the middle of the path. It was interesting to see how this worked though:

Yahoo Pipes

Object Longitude: 151.228514
Object Latitude: -33.917645

My Layar Address: http://tinyurl.com/23atovb

Wednesday, September 1, 2010

Final Poster Submission





My Low Poly Model Progress- for Layar







Some Sections and Images of Final Environment



Final Draft Poster Idea

500 Word Draft for Poster

This is the client Odball’s home in a forest in Borneo. The forest is situated on a secluded hill, and Odball is surrounded by the beautiful natural setting of Borneo. Trees and rocks surround the home, and there is also a tree that is situated in the middle of the structure. The home was built around an existing tree as this allowed Odball to be even more a part of nature, but the tree also helps to separate the circular-shaped structure into functional rooms. The structure is essentially Open Plan, but the tree trunk, and the table that has been built to fit around it, help to make the rooms more practical and separately useable.
The shape of the home was inspired by the contour of the creature’s large oddly-shaped nose, and acts as a parasitic form on the tree. This idea of a parasitic form on the natural world came from the parasitic-looking forms on the surface of the creature’s skin. However, it does not look out of place in the forest setting as the colour was chosen specifically to allow it to blend with its surroundings so that for once Odball would not stand out because of his looks.
The entrance to the home is just a half-circle-shaped hole in the front of the home, with rocks and trees protecting the inside from weather like wind and rain. The rocks surrounding the home help to shield it too, and hide it from other creatures to protect Odball from intruders.
The structure has been formed so that the walls are at an angle, leaning outwards from the ground which helps to open out an arguably small space and make it feel more spacious and adds to the open plan effect. This idea of open plan is appropriate for this building as it is similar to the openness of the outdoors and nature and the setting that the house is in. This idea or corresponding and interacting with nature is an idea that was largely explored by Frank Lloyd Wright.

Some Renders I Considered For Poster





The tree model was downloaded from www.turbosquid.com

Trying to Use Crysis


I originally wanted to export my model into the Crysis Wars editor: Sandbox 2, because the trees look really good and realistic in this program. But this did not work, and I could not figure out why. This is the model that came up when I attempted this. So in the end I decided to just render the entire environment in 3DS Max.